Posts Tagged ‘Silverlight’

Silverlight 2.0 In Examples: Part ? Drag and Drop Inside Out

October 7, 2008

Introduction

This is a continuation of a tutorial, see Silverlight 2.0 In Examples: Part 0. Introduction” and “Silverlight 2.0 In Examples: Part 1. Silverlight Elements: Panels and Controls.

Since recently I’ve been working on Silverlight Drag and Drop, I decided to break the continuity of this tutorial and skip several parts, writing right away about how to implement Drag and Drop in Silverlight. In addition to information from the previous sections of the tutorial, this part requires some knowledge of DataTemplates and binding (I will give brief explanations of both).

The article that started me on Silverlight 2.0 Drag and Drop can be accessed via the following link: Drag and Drop in Silverlight. At the bottom of the article you can find a link to download the source code.

Here, however, I go over Drag and Drop with more details and examples. A special feature of this article is a Drag and Drop custom control designed to absorb most of the Drag and Drop complexity. Based on this control, I created an example functionally similar to the one described in Drag and Drop in Silverlight.

Silverlight demos, including those corresponding to the samples presented here can be found at AWebPros Demos.

Simple Silverlight Drag and Drop Example

Here is the screen capture of the first example:

One can drag and drop the red circle anywhere within the Silverlight application area.
The source code for this sample can be downloaded from simpledragdropzip.doc. As always, please remove .doc extension, rename the file to simpledragdrop.zip and then open it as a zip file.
Below the code of the sample is explained in detail.
Here are the contents of Page.xaml file:

<UserControl

    x:Class=”SimpleDragDrop.Page”

    xmlns=”http://schemas.microsoft.com/winfx/2006/xaml/presentation&#8221;

    xmlns:x=”http://schemas.microsoft.com/winfx/2006/xaml&#8221;

    Background=”Yellow”

    Width=”400″

    Height=”300″>

    <UserControl.Resources>

        <DataTemplate x:Key=”Circle”>

            <Ellipse Width=”20″ Height=”20″ Fill=”Red”></Ellipse>

        </DataTemplate>

    </UserControl.Resources>

    <Grid x:Name=”LayoutRoot” Background=”White”>

        <Popup x:Name=”MyPopup”IsOpen=”False”>

            <ContentControl

   ContentTemplate=”{StaticResource Circle}”

   Opacity=”0.5″/>

        </Popup>

        <ContentControl

            ContentTemplate=”{StaticResource Circle}”

            x:Name=”MyControlToMove”>

        </ContentControl>

    </Grid>

</UserControl>
The object that we are dragging and dropping is ContentControl at the very bottom of the XAML file. Its name is “MyControlToMove”.

ContentControl is a control that has two major properties: Content (which contains some data) and ContentTemplate (which specifies how to present this data).

In our case the presentation of MyControlToMove is not data dependent (Content property does not play any role). This presentation is determined only by the DataTemplate which is defined as a resource called “Circle” within UserControl.Resources section. In this example this ContentControl is always displayed as a red circle.
Another control is used as a drag cursor to show where the circle is dragged. It is represented by a similar red circle with its opacity property set to 0.5, making it semitransparent. This control is of Popup type.

Now, let us deconstruct the C# code. While XAML contains mostly design and static information, C# carries information about actions. There are 3 main actions within the Drag and Drop process:

  • Drag beginning – occurs when the left mouse button is pressed on a draggable object.
  • Drag process – occurs when the mouse pointer is moved with the left mouse button still pressed.
  • Drop – occurs when the left mouse button is released.
  • Correspondingly, we have 3 event handlers for 3 events:

  • MouseLeftButtonDown – to handle start of the drag process
  • MouseMove – to handle visual moving of the dragged item
  • MouseLeftButtonUp – to handle drop operation
  • All of the events are registered with the top level panel “LayoutRoot”. This is possible because of the event “Bubbling”. Even if a child of “LayoutRoot” panel is clicked, the event eventually “bubbles” up to it, unless it is handled before.
    Here is how we set the event handlers within the application:

    LayoutRoot.MouseLeftButtonDown +=

        new MouseButtonEventHandler(LayoutRoot_MouseLeftButtonDown);

    LayoutRoot.MouseMove +=

        new MouseEventHandler(LayoutRoot_MouseMove);

    LayoutRoot.MouseLeftButtonUp +=

        new MouseButtonEventHandler(LayoutRoot_MouseLeftButtonUp);

     

    Now let us describe these 3 operations in detail.

    Starting the Drag Operation

    Starting the drag operation is handled by the function LayoutRoot_MouseLeftButtonDown which in turn calls StartDragDrop.

    Here is the code for LayoutRoot_MouseLeftButtonDown function:

    void

    LayoutRoot_MouseLeftButtonDown(object sender,

                                                   MouseButtonEventArgs e)

    {

        // obtain all UI elements at the

        // current mouse pointer location

        List<UIElement> elements =

           (List<UIElement>)this.HitTest(e.GetPosition(null));

     

        // get the first element of type Ellipse and

        // start drag operation on it.

        foreach (UIElement element in elements)

        {

            if (element is Ellipse)

            {

                StartDragDrop(element, e);

                break;

            }

        }

    }

    First HitTest gets all the elements “pierced” by the current mouse pointer. Then we iterate over each of of the elements, find the “Ellipse” (this is our circle we want to move) and start drag operation on it by calling StartDragDrop function.

    Here is the StartDragDrop function code:

    private void

    StartDragDrop(UIElement element,

                  MouseButtonEventArgs e)

    {

        // make the popup visible

        MyPopup.IsOpen = true;

     

        // make the mouse events connected to

        // the popup

        MyPopup.CaptureMouse();

     

        // figure out the mouse coordinates at the onset

        // of Drag operation.

        _horisontalOffset = e.GetPosition(null).X;

        _verticalOffset = e.GetPosition(null).Y;

     

        // set _captured flag to true

        // (this is to check later if drag drop

        //  operation is in progress)

        _captured = true;

     

        // move the popup to the current mouse location.

        MyPopup.HorizontalOffset = _horisontalOffset;

        MyPopup.VerticalOffset = _verticalOffset;

    }

    The StartDragDrop functionality is explained in the comments within its code.

    Drag Operation During the Mouse Move

    Here is how we implemented Drag operation when mouse moves:

    void

    LayoutRoot_MouseMove(object sender,

                         MouseEventArgs e)

    {

        // if no drag and drop started,

        // we do not need to do anything.

        if (!_captured)

            return;

     

        // update the popup location to the

        // current mouse pointer location.

        MyPopup.HorizontalOffset = e.GetPosition(null).X;

        MyPopup.VerticalOffset = e.GetPosition(null).Y;

    }

    All we need to do is to move the Drag popup to the current location of the mouse pointer. 

    Drop Operation

    Finally, here is the function in charge of Drop operation:

    void

    LayoutRoot_MouseLeftButtonUp(object sender,

                                 MouseButtonEventArgs e)

    {

        // if drag is not started we do not need

        // any drop functionality to execute

        if (!_captured)

            return;

     

        // mouse capture is released

        MyPopup.ReleaseMouseCapture();

     

        // popup becomes invisible

        MyPopup.IsOpen = false;

     

        // set captured flag to false

        // (no drag operation in progress)

        _captured = false;

     

        // the rest of the code just moves

        // our content control to the new location

        // using TranslateTransform

        GeneralTransform gt =

            this.TransformToVisual(MyControlToMove);

     

        PointstartPoint = gt.Transform(new Point(0, 0));

     

        Pointp = e.GetPosition(null);

     

        TranslateTransformtt = new TranslateTransform();

     

        tt.X = p.X – _horisontalOffset – startPoint.X;

        tt.Y = p.Y – _verticalOffset – startPoint.Y;

     

        MyControlToMove.RenderTransform = tt;

    }

    As you can see, we stop the DragDrop operation by releasing the mouse capture, making the Drag popup invisible and setting _captured flag to false. Then we do the actual drop operation by moving the original dragged control to the new location using TranslateTransform.

    Drag and Drop with Forbidden Area

    Now, let us consider a more complicated example.
    In addition to the previously discussed functionality it has the following:

  • Area in which it is forbidden to drop.
  • A special template for the Drag popup to appear when the mouse pointer is in the area in which it is forbidden to drop.
  • The drag operation does not start right away, but only when the mouse is far enough from the origin.
  • Here is the screen capture for the example:

    The yellow circle signifies the area where the drop is allowed. Outside of it, the drop is forbidden.
    Here is the code for the example: dragdropwithforbiddenareazip.doc.
    As one can see from the code, the capture process now begins during MouseMove action and only when the distance between the original and current locations of the mouse is greater than _captureRadius:

    private void BeginCapture(MouseEventArgs e)

    {

        // check if the mouse pointer position

        // within _captureRadius

        double diffX =

            e.GetPosition(null).X – _horisontalOffset;

        double diffY =

            e.GetPosition(null).Y – _verticalOffset;

     

        // if it is within _captureRadion,

        // do not start capture

        if ((diffX * diffX + diffY * diffY) <

            _captureRaduis * _captureRaduis)

        {

            return;

        }

     

        // make popup visible

        MyPopup.IsOpen = true;

     

        // capture mouse

        MyPopup.CaptureMouse();

     

        // set _captured flag to true.

        _captured = true;

    }

    There is also a function InAllowedArea that returns true if the mouse pointer is within an area in which we are allowed to drop and false otherwise:

    // checks if drop is allowed

    // at the current location of the

    // mouse pointer.

    bool InAllowedArea(MouseEventArgs e)

    {

        Point p = e.GetPosition(null);

        IEnumerable<UIElement> hitTestResult =

      AllowedArea.HitTest(p);

     

        // see if mouse pointer hits AllowedArea

        // if yes, return true,

        // if no, return false.

        return(hitTestResult.Count() != 0);

    }

    Then, during the Drag process, we check if we are within the area in which we are allowed to drop and set the ContentTemplate of the PopupControl correspondingly:

    if(InAllowedArea(e))

    {

        // if we are in an area

        // in which we are

        // allowed to drop

        // set the template accordingly

        // to our Circle

        PopupControl.ContentTemplate = CircleTemplate;

    }

    else

    {

        // if we are in an area in which it

        // is forbidden to drop, set

        PopupControl.ContentTemplate = DropForbidden;

    }

     

    Generic Drag and Drop Control

    Based on the above examples and also taking into account that the Drag popup display can be data driven (as will be shown later) I came up with a generic Drag/Drop control implementation. While it is still rather complex to use, since drag and drop is a complex operation, it also absorbs a lot of complexity into itself, eliminating the need to implement and debug a large chunk of the Drag/Drop functionality over and over again.

    Here is the code for generic Drag/Drop control together with a couple of samples showing how to use it: genericdragdropzip.doc.

    DragDrop control is defined within GenericDragDropLib project within DragDropControl.cs file. The generic.xaml file contains default control template for DragDropControl.
    DragDropControl contains a number of properties and events that allow customization of the Drag/Drop functionality. Here is the list of these properties and events with the explanations as to why they are needed.

    // mouse is captured and the popup

    // indicating the beginning of Drag

    // operation to the user becomes

    // visible on when the distance between

    // the mouse pointer and the original

    // point when the mouse button was pressed

    // during the Drag operation is

    // greater than CaptureRadius.

    public doubleCaptureRadius { get; set; }

     

    // the popup to show during Drag operation

    public Popup DragDropPopup { get; set; }

     

    // The content control within the DragDropPopup

    // that can assume any shape defined by

    // its data template and date content.

    public ContentControl PopupContentControl { get; set; }

     

    // default data template for areas in

    // which drop is allowed

    public DataTemplate DropAllowedTemplate { get; set; }

     

    // data template for areas in which

    // drop is forbidden

    public DataTemplate DropForbiddenTemplate { get; set; }

     

    // element to be dragged

    public UIElementDraggedElement { get; set; }

     

    // dragged business logic object

    // (specified by Content property of DraggedElement)

    public objectDraggedObject { get; set; }

    // DragContainer property is used when DraggedElement is

    // one of the items within and ItemsControl e.g. a

    // ListBox this property contains the reference to this

    // container control of the dragged item

    public UIElementDragContainer {get; set;}

     

    // does the drop operation

    public event DoDropDelegateDoDrop = null;

     

    // used to filter in the element that can be

    // dragged

    public event IsDraggableDelegateIsDraggable = null;

     

    // used to filter in the container of the element

    // that can be dragged

    public event IsContainerDelegate IsDragContainer = null;

     

    // returns true if, during the drag operation,

    // the mouse pointer is inside the area

    // it which drops are allowed, false otherwise.

    public event IsInAllowedAreaDelegateIsInAllowedArea = null;

     

    // returns data template for the case when the drops are

    // allowed during the drag operation

    public event GetDataTemplateDelegate GetDataTemplate = null;

     

    //used to set the DraggedObject from the

    // DraggedElement.

    // Most of the times, this is just DraggedElement.Content

    public event GetBusinessLogicObjectDelegate

        GetBusinessLogicObject = null;

     

    // used to record the origin of the drag operation

    public Point StartDragPoint { get; set; }

    DragDropControl also contains three functions that need to be triggered by the Button Down, Mouse Move and Button Up events of the application that uses DragDropControl. These functions are

  • StartDragDrop
  • OnMove
  • OnButtonUp
  • Below we describe two examples using DragDropControl.

    Drag Drop with Forbidden Area Implemented Using DragDropControl

    The solution for this test is called GenericDragDropTest.sln and it is located under GenericDragDropTest within genericdragdrop.zip file. It produces exactly the same result as our Drag/Drop with forbidden area example above, but it uses DragDropControl. Below we show how DragDropControl is used.
    Here is the code showing how we connect the events of DragDropControl:

    MyDragDropControl.DoDrop +=

        new GenericDragDropLib.

            DoDropDelegate(MyDragDropControl_DoDrop);

     

    // we only drag ellipses!

    MyDragDropControl.IsDraggable +=

        delegate(UIElement element)

        {

            if (element is Ellipse)

                return true;

            return false;

        };

     

    // data template for the drag popup is

    // provided by CircleTemplate resource

    MyDragDropControl.GetDataTemplate +=

        delegate(UIElement element)

        {

            return (DataTemplate) this.Resources[“CircleTemplate”];

        };

     

    // we are in an area in which are

    // are allowed to drop if the

    // mouse pointer is

    // inside AllowedArea circle.

    MyDragDropControl.IsInAllowedArea +=

        delegate(Point p)

        {

            IEnumerable<UIElement> hitTestResult =

                AllowedArea.HitTest(p);

            return(hitTestResult.Count() != 0);

        };

    And here is the code that connects the mouse button events to the DragDropControl functions:

    // connect the mouse button events to

    // the corresponding functions

    // of our DragDropControl.

    LayoutRoot.MouseLeftButtonDown +=

        delegate(object sender, MouseButtonEventArgs e)

        {

            MyDragDropControl.StartDragDrop(this, e);

        };

     

    LayoutRoot.MouseMove +=

        delegate(object sender, MouseEventArgs e)

        {

            MyDragDropControl.OnMove(e);

        };

     

    LayoutRoot.MouseLeftButtonUp +=

        delegate(object sender, MouseButtonEventArgs e)

        {

            MyDragDropControl.OnButtonUp(e);

        };

    Drag and Drop between Two ListBox Elements

    Here we show an implementation of Drag/Drop analogous to that of Drag and Drop in Silverlight. The ListBoxItem objects are dragged and dropped between two ListBoxes.

    The code for this sample can be found under ListBoxDragDropTest directory of genericdragdrop.zip file.
    Here is the screen capture for this sample:

    This sample also provides an example of having data driven visual presentation of the dragged item (the first and last names of the students provide the data that can change depending on the dragged item).
    Here is the code showing setting the event handlers for DragDropControl events:

    MyDragDropControl.DoDrop +=

        new GenericDragDropLib.DoDropDelegate(DoDrop);

     

    // we only Drag and Drop ListBoxItem objects!

    MyDragDropControl.IsDraggable +=

        delegate(UIElement element)

        {

            if (element is ListBoxItem)

                return true;

            return false;

        };

     

    // our drag container is ListBox

    MyDragDropControl.IsDragContainer +=

        delegate(UIElement element)

        {

            if (element is ListBox)

                return true;

            return false;

        };

     

    // we use the same DataTemplate

    // to display the drag popup as

    // we use to display the items in the list

    MyDragDropControl.GetDataTemplate +=

        delegate(UIElement element)

        {

            ListBoxItemlbi = MyDragDropControl.DraggedElement as ListBoxItem;

     

            if(lbi == null)

                return null;

     

            return (DataTemplate)lbi.ContentTemplate;

        };

     

    // we are in allowed area if and only if we are

    // inside a ListBox

    MyDragDropControl.IsInAllowedArea +=

        delegate(Point p)

        {

            ListBoxlb = GetListBox(p);

            if (lb == null)

                return false;

            return true;

        };

     

    // returns Content property of the ListBoxItem

    MyDragDropControl.GetBusinessLogicObject +=

        delegate(UIElement element)

        {

            ContentControl cc = element as ContentControl;

     

            if (cc == null)

                return null;

     

            return cc.Content;

        };

    One can see that the DoDrop function (called during the drop operation) checks if the target ListBox is not the same as the original ListBox from where the item was dragged and if true, removes the item from the original collection and adds it to the collection of the target ListBox.

    Conclusion

    This article describes the implementation of drag and drop functionality in Silverlight. It starts with a simple example and progresses to more complex ones. It features custom DragDropControl which is used to absorb a lot of complexity of Drag/Drop implementation.

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    Silverlight 2.0 In Examples: Part 1. Silverlight Elements: Panels and Controls

    September 23, 2008

    Introduction

    This is part 1 of the tutorial, but there is also Part 0. You can access it through the following link: Part 0.
    Part 0 of the tutorial was at an introductory level. Here we will switch to the more advanced concepts. In particular, we will assume that the readers are familiar with C# and most of the OO concepts it uses, e.g. inheritance. We will also assume that the readers have some basic knowledge of Visual Studio 2008.

    This installment will include multiple simple examples showing how to use Silverlight elements: panels and controls, while, at the same time displaying the ways Silverlight works.

    Overview of Panels and Controls

    Silverlight 2.0 comes with many built-in objects ready to be used for building a business logic application. Such objects are sub-divided into Panels and Controls.
    Panels are GUI objects that contain other GUI objects (their children object). Practically, any visual object can be placed within a panel: other panels, controls, etc. A panel’s main purpose is to position its child objects.
    Controls usually serve to trigger some business logic behavior of an application or to provide (and change) some business logic values.

    For a comprehensive demo with Silverlight 2.0 Beta 2 controls check the following site.

    Both Panels and Controls derive from FrameworkElement class.
    The figure below desplays a class Hierarchy for Panels and Controls.

    ContentControls have a property “Content” that can be used to contain other controls (not quite true yet for Silverlight 2.0 Beta). ItemsControls are used to display collections of objects. Example of ItemControl is ListBox.

    Controls

    In this section, we are going to consider individual Control examples.

    Button

    Button is a ContentControl whose primary goal is to trigger some business logic when it is clicked. After the click, the usual button comes back to the original state and becomes ready for the next click.

    Here is the source code for a simple project emphasizing the way buttons work: buttonsamplezip.doc. As always, remove the doc extension and rename it to ButtonSample.zip.

    Here is the screen for the project:

    Button Sample

    Button Sample

    Every time you click this button, the number of clicks increases.

    Now, let us discuss the code. As was mentioned in Part 0 of this tutorial, most of the time we do not need modify App.xaml and App.xaml.cs files. So let us take a look at the Page.xaml and Page.xaml.cs files within the solution.
    Here are the contents of Page.xaml file:

    <UserControl x:Class=”ButtonSample.Page”

        xmlns=”http://schemas.microsoft.com/winfx/2006/xaml/presentation&#8221;

        xmlns:x=”http://schemas.microsoft.com/winfx/2006/xaml&#8221;

        Width=”400″ Height=”300″>

        <Grid x:Name=”LayoutRoot” Background=”White”>

            <Button

                x:Name=”MyButton”

                Width=”150″

                Height=”25″

                Content=”Clicked 0 Times”/>

        </Grid>

    </UserControl>

    One can see a simple button within a Grid. The button has a name (x:Name=”MyButton”). Name is used for accessing this control or element from the C# code (we’ll talk more about it below). It also has its Width, Height and Content properties set. You can play with the button by changing or removing the properties and watching the way the button changes.

    Now, let us take a look at the C# code within the Page.xaml.cs file. Here are its contents: 

    public partial class Page : UserControl

    {

        intnumClicks = 0;

     

        public Page()

        {

            InitializeComponent();

            MyButton.Click += new RoutedEventHandler(MyButton_Click);

        }

     

        voidMyButton_Click(object sender, RoutedEventArgs e)

        {

            numClicks++;

     

            MyButton.Content = “Clicked “+ numClicks + ” times.”;

        }

    }

     

    Take a look at Page() constructor. One can notice that within that constructor we refer to MyButton as if it was a member of the class. Well, in fact, it is a member of the class; we’ve made it so, by naming it “MyButton” within XAML code. Now, all we have to do is to specify the desired behavior when the button is clicked. This is achieved by adding a handler to the “Click” event:

     

    MyButton.Click += new RoutedEventHandler(MyButton_Click);

     

    and by creating the body of the handler as MyButton_Click function:

     

        voidMyButton_Click(object sender, RoutedEventArgs e)

        {

            numClicks++;

     

            MyButton.Content = “Clicked “+ numClicks + ” times.”;

        }

     

    DatePicker

    DatePicker is a control that allows to choose a date. The chosen date is specified by the SelectedDate property of the DatePicker. Here is the source code for DatePicker sample: datepickersamplezip.doc.
    The sample allows the user to choose the date using the DatePicker. Then, whenever the button at the bottom is clicked, the content of the button is changed to the picked date:

    Date Picker Sample

    Date Picker Sample

    Note, that in order to make DatePickerSample compile, we had to add System.Windows.Controls.Extended assembly to the project’s references. This is also reflected within the Page.xaml file by the following line:

    xmlns:extended=”clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Extended”

    This line makes “extended” to be the XAML namespace for the functionality located within System.Windows.Controls namespace of System.Windows.Controls.Extended assembly.
    Later within the XAML code, we can find DatePicker control by adding “extended:” prefix to it:

    <extended:DatePicker

    x:Name=”MyDatePicker”

          HorizontalAlignment=”Center”

    VerticalAlignment=”Center”>

    </extended:DatePicker>

    Finally, if we look at the C# code, we notice that the Content property of the Button is set to SelectedDate property of the DatePicker:

    DateTime? selectedDate = MyDatePicker.SelectedDate;

     

    if(selectedDate != null)

        MyButton.Content = ((DateTime)selectedDate).ToString();

    ListBox Control

    ListBox is an ItemsControl. Its purpose is to display multiple items as a list. It can have one of the items selected. Here is a very simple example: listboxsamplezip.doc (more complicated examples with binding will be presented in subsequent parts of this tutorial).

    ListBox Sample

    ListBox Sample

    Here is the interesting part of the Page.xaml file:

    <ListBox Width=”100″ Height=”100″>

        <ListBoxItem Content=”Item1″/>

        <ListBoxItem Content=”Item2″/>

        <ListBoxItem Content=”Item3″/>

    </ListBox>

    You can see ListBox containing multiple ListBoxItems. The selected item is referenced by the SelectedItem property of the ListBox.

    Other Controls

    As one can see from Demo Controls there are many other important controls. Since currently I do not have time to provide examples for them all, I am going to briefly describe some of them in this section.

    Border – purely visual control without any specific behaviors. It provides the visual presentation for the border of its content.

    CheckBox – a control with two states: “Clicked” and “Not Clicked”. Its boolean property IsClicked reflects its state.

    GridSplitter – allows resizing the rows or the columns within the GridPanel.

    RadioButton – allows to create groups of mutually exclusive check buttons: if one is in the pressed state, the others are not.

    Slider – slider control. Its Value property specifies how far the slider moved.

    TextBlock – just a way to present the text that cannot be edited by the user. The text string is stored in its Text property.

    TextBox – represents editable text. The text string is reflected by its Text property.

    DataGrid – deserve a special section all to itself. Allows presenting data in table format.

    TabControl – allows presenting multiple screens as tabs within the same window.

    ToolTip – associates a popup message with any control. This message is displayed whenever the mouse is on top of the control.

    Panels

    As was mentioned before, panels are containers of Silverlight visual objects that have a say over where and how the objects are positioned.

    Canvas

    Canvas is a panel that positions its child objects by the coordinates (how much to the right the object is from the left end of the panel and how much down it is from the top).
    The sample code can be downloaded from here: canvassamplezip.doc.
    The figure below, shows a button positioned on top of a Canvas, 200 generic pixels down and 100 to the right.

    Canvas Sample

    Canvas Sample

    The corresponding XAML code is the following:

    <Canvas x:Name=”LayoutRoot” Background=”White”>

        <Button

            Canvas.Left=”100″

            Canvas.Top=”200″

            Content=”Hello World”/>

    </Canvas>

    As you can see, the property Canvas.Left sets the position of the button horizontally and Canvas.Top – vertically.

    StackPanel

    StackPanel allows to put visual objects one after another vertically or horizontally. One can only space out the objects one from another by using their Margin property. Margin consists of 4 numbers specifying in the same order the distance from the left, from the top and the extra space before next element from the right and from the bottom.
    Here is the source code for StackPanel example: stackpanelsamplezip.doc.
    The following figure shows the screen for the sample:

    Stack Panel Sample

    Stack Panel Sample

    The sample includes 2 StackPanels: Vertical and Horizontal. Horizontal StackPanel is placed inside the Vertical one.
    Here is the corresponding XAML:

    <StackPanel

        x:Name=”LayoutRoot”

        Background=”White”>

        <Button

            Width=”200″

            Height=”25″

            Margin=”0,10,0,0″

            Content=”Vertical Button 1″/>

        <Button

            Width=”200″

            Height=”25″

            Margin=”0,10,0,0″

            Content=”Vertical Button 2″/>

        <StackPanel

            Margin=”0,10,0,0″

            Orientation=”Horizontal”>

            <Button

                Width=”150″

                Height=”25″

                Margin=”10,0,0,0″

                Content=”Horizontal Button 1″/>

            <Button

                Width=”150″

                Height=”25″

                Margin=”10,0,0,0″

                Content=”Horizontal Button 2″/>

        </StackPanel>

    </StackPanel>

    One can see that the top level StackPanel has Vertical (default) orientation and contains two buttons and another StackPanel as children. With the help of Margin property the buttons and the child StackPanel are spaced vertically 10 generic pixels apart. The child StackPanel has Horizontal orientation (controlled by the property “Orientation”) and contains 2 buttons spaced horizontally by 10 generic pixels.

    Grid

    Grid allows to split the area it occupies into rows and columns. There can be different number of rows and columns; the rows can have different height and the columns can have different width.
    Here is a code sample for the Grid: gridsamplezip.doc.
    When run, this sample produces the following window:

    Grid Sample

    Grid Sample

    Let us take a look at the XAML:

    <Grid x:Name=”LayoutRoot” Background=”White”>

        <Grid.ColumnDefinitions>

            <ColumnDefinition Width=”80″/>

            <ColumnDefinition Width=”80″/>

        </Grid.ColumnDefinitions>

        <Grid.RowDefinitions>

            <RowDefinition Height=”55″/>

            <RowDefinition Height=”55″/>

        </Grid.RowDefinitions>

        <TextBlock

            Grid.Row=”0″

            Grid.Column=”0″

            Text=”Cell (0, 0)”/>       

        <TextBlock

            Grid.Row=”0″

            Grid.Column=”1″

            HorizontalAlignment=”Right”

            Text=”Cell (1, 0)”/>

        <TextBlock

            Grid.Row=”1″

            Grid.Column=”0″

            Text=”Cell (0, 1)”/>

        <TextBlock

            Grid.Row=”1″

            Grid.Column=”1″

            VerticalAlignment=”Bottom”

            Text=”Cell (1, 1)”/>

    </Grid>

    The rows and columns are defined by RowDefinition and ColumnDefinition tags correspondingly. The item can be placed to a certain cell by defining Grid.Row and Grid.Column properties. Within each cell, the item position is controlled by HorizontalAlignment and VerticalAlignment properties. In addition, one can use Margin property to position an element within each cell.

    Conclusion

    In this part of the tutorial, we presented several Silverlight controls and panels, which are the building blocks of business logic applications. Later we are going to use them to create some cooler stuff.

    Silverlight Tutorial Project

    September 21, 2008

    I would like to start a Silverlight tutorial in several installments, and, perhaps, crosspost it at several other web sites. I would appreciate if people specify what they want to know about Silverlight in the comments.